Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pnZ7F-ovNAX-2fSfH-MNLFE-KKoJN | 20/8/3 | 95.8 | 1.84 | 2026-07-01 21:58:57 · 24m 23s | |
| CSGO-5zeU8-Hnynj-SvfGi-xAzKF-V9jbN | 12/13/1 | 64.6 | 0.87 | 2026-07-01 21:30:55 · 22m 58s | |
| CSGO-u8owE-hMpKJ-dXLAe-dEYv2-Rz23L | 10/18/5 | 49.1 | 0.63 | 2026-06-21 21:53:16 · 36m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.