Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qMhvD-vpSjB-faGNA-xDAqr-xCZAB | 21/18/6 | 65.8 | 1.22 | 2026-07-02 19:37:49 · 50m 43s | |
| CSGO-KZcF2-O8Woe-K3vZ3-PevWM-WJ8CH | 11/13/2 | 46.0 | 0.79 | 2026-06-30 19:30:21 · 36m 21s | |
| CSGO-cEptW-P3YKX-t5dA2-eDFp8-hpWTB | 12/17/5 | 58.5 | 0.89 | 2026-06-30 16:56:26 · 34m 55s | |
| CSGO-NjTeb-ZGcpq-vhpod-nuMwt-b2VjM | 7/12/0 | 32.4 | 0.49 | 2026-06-26 21:01:08 · 27m 28s | |
| CSGO-R6vdp-yPQB6-EQCLG-VJ3Qi-siHeB | 12/5/1 | 86.8 | 1.56 | 2026-06-26 20:37:34 · 18m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.