Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4C3uB-vkZsx-sZpnd-pxsPh-KtcZH | 20/16/10 | 100.2 | 1.38 | 2026-07-04 20:48:52 · 34m 26s | |
| CSGO-jddAB-mh7aS-UqffW-JpGE6-2dKTK | 17/12/7 | 71.8 | 1.40 | 2026-07-04 19:26:54 · 33m 40s | |
| CSGO-jt5Kk-sfcGk-MCXKe-xWBzo-nrXwP | 19/13/5 | 104.9 | 1.45 | 2026-06-20 15:50:36 · 33m 45s | |
| CSGO-NLuHD-k24j2-xCXyx-Gct7a-C6mAL | 18/13/5 | 88.0 | 1.26 | 2026-06-20 15:00:43 · 36m 47s | |
| CSGO-NafXV-t7nsP-w7dFv-De5Qd-2ZeuB | 20/9/3 | 112.4 | 1.78 | 2026-06-20 14:31:39 · 26m 4s | |
| CSGO-Re78L-PJZ9Q-qGAxM-kfcXL-D9axJ | 34/20/8 | 111.4 | 1.65 | 2026-06-19 20:26:29 · 43m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.