Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TV3KQ-RCZYt-LEFhq-BLsEy-8fwXD | 13/20/6 | 78.7 | 0.80 | 2026-07-04 18:39:41 · 32m 56s | |
| CSGO-5cLxA-5NXdD-wbiPr-43DRe-G6LHA | 7/17/5 | 48.1 | 0.53 | 2026-07-01 18:28:27 · 30m 43s | |
| CSGO-MVTdS-yL6jm-dXv3p-ASZ2m-rYH4C | 19/15/6 | 101.1 | 1.35 | 2026-06-11 18:02:39 · 29m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.