Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-27%Peak single-match outcome anomaly 53/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 2.07 across 5 of our matches (penalty scales above 1.4)
80% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2vcBU-Y8Hht-wMM2x-tYEa2-cBtKG | 26/24/9 | 94.2 | 1.25 | 2026-07-05 18:57:56 · 51m 24s | |
| CSGO-b5F6Q-5LqLF-Czqmq-N3b84-OqTiA | 25/10/3 | 134.7 | 2.02 | 2026-07-03 16:16:28 · 30m 18s | |
| CSGO-AObov-yThRQ-P4stZ-Yvcy6-GLSKF | 21/14/2 | 99.7 | 1.49 | 2026-07-01 21:39:50 · 37m 11s | |
| CSGO-ZCLsZ-8YGHX-ZR66s-SLQdk-9D5qB | 27/13/1 | 148.3 | 2.25 | 2026-07-01 19:56:06 · 25m 58s | |
| CSGO-SNVpT-9SFEi-FcrKQ-jzwPo-FiywQ | 38/12/2 | 151.7 | 2.31 | 2026-07-01 18:55:35 · 43m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.