Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NjziR-7zECG-BVvo5-GFat9-MdT4M | 19/15/5 | 98.3 | 1.38 | 2026-07-05 19:44:12 · 25m 2s | |
| CSGO-URvav-EwYCS-C6zYh-k5AUy-FB6iL | 20/11/5 | 97.3 | 1.53 | 2026-07-04 16:19:52 · 35m 26s | |
| CSGO-v5yYZ-WQiJt-kauNK-eeCTL-kHBxH | 22/8/4 | 105.4 | 1.99 | 2026-07-04 15:49:24 · 25m 33s | |
| CSGO-Gsb95-5cDCH-hreNZ-8zBfn-L4zAC | 16/10/6 | 86.9 | 1.48 | 2026-07-02 17:42:52 · 21m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.