Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uAJWY-wkZcN-nVv4T-dcG9A-z9H5O | 14/12/5 | 84.7 | 1.26 | 2026-07-02 18:39:39 · 24m 16s | |
| CSGO-pS4fF-ThueX-aPrJu-y5VmN-x7D7K | 8/14/6 | 54.3 | 0.79 | 2026-07-02 17:58:20 · 27m 13s | |
| CSGO-k5WQU-EB8Hw-eiHcF-sm5Ff-KtcZH | 11/15/4 | 61.8 | 0.89 | 2026-06-10 18:02:22 · 27m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.