Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GZ2FR-SE5wq-XOszD-49hcP-66r4N | 3/20/6 | 47.3 | 0.13 | 2026-06-28 00:19:48 · 32m 33s | |
| CSGO-cQUZV-HHSYG-fDXGj-WEmPP-S7YpG | 8/17/1 | 41.4 | 0.45 | 2026-06-27 23:36:10 · 35m 40s | |
| CSGO-PFkmS-RO4vd-5CKbR-QX7K4-zpe8E | 12/17/3 | 60.4 | 0.81 | 2026-06-17 19:18:18 · 34m 12s | |
| CSGO-4Rzts-seLG2-M3kea-y68K2-Gzi5P | 9/18/6 | 54.0 | 0.59 | 2026-06-17 18:23:28 · 38m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.