Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-75SJb-8oaDK-tt2Bn-To8Rt-UXOYE | 21/12/4 | 99.0 | 1.57 | 2026-07-04 23:37:05 · 34m 10s | |
| CSGO-X4B3d-5nQCv-LGNwf-hiZQZ-Uu8GJ | 16/6/3 | 116.1 | 1.89 | 2026-07-04 23:10:52 · 21m 50s | |
| CSGO-3768P-6cGK6-F2mPf-rtteZ-VaDND | 24/18/4 | 101.7 | 1.48 | 2026-07-04 21:41:27 · 44m 1s | |
| CSGO-3pjQS-d4yro-JxP7u-yQaz2-VMqBE | 23/21/8 | 99.6 | 1.31 | 2026-06-26 06:14:43 · 52m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.