Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jxvVX-xjfj9-Z2eNy-3fSkB-fUxXD | 15/15/9 | 79.6 | 1.08 | 2026-07-05 23:18:29 · 36m 44s | |
| CSGO-JB8Hf-7J598-YYjov-b4Mhi-DFAkE | 21/10/8 | 113.1 | 1.87 | 2026-07-05 22:41:49 · 32m 20s | |
| CSGO-r4AHd-kiXLE-cjZ2d-WTzMV-y68CH | 8/16/1 | 47.5 | 0.47 | 2026-06-22 16:56:50 · 28m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.