Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oco22-y8vWC-fSTEm-7ZPPu-XMfrM | 12/18/9 | 70.7 | 0.96 | 2026-07-07 21:03:30 · 28m 41s | |
| CSGO-S9o3w-Fcu8Y-FNCST-yqVPM-5b9eD | 15/11/5 | 84.9 | 1.33 | 2026-07-05 07:20:14 · 34m 13s | |
| CSGO-L5Uoe-x5wP5-znoXS-ipUWX-BRaJD | 12/12/15 | 112.5 | 1.42 | 2026-07-05 00:53:09 · 24m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.