Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ziiim-BUdjd-oDTwE-hs8xx-sVJvM | 15/11/4 | 79.3 | 1.36 | 2026-07-02 19:20:24 · 27m 37s | |
| CSGO-Do6xJ-KKe8r-YSP58-witzm-6NsKG | 10/8/5 | 72.7 | 1.16 | 2026-07-02 18:48:40 · 29m 1s | |
| CSGO-FutKS-Pwft2-BqQhD-ndkcT-ebaEC | 5/18/5 | 45.2 | 0.43 | 2026-07-02 18:09:55 · 35m 10s | |
| CSGO-SrtQr-w5w6V-wOowx-nY3an-ZXfWA | 9/16/6 | 56.7 | 0.67 | 2026-06-25 19:48:56 · 39m 51s | |
| CSGO-cbtca-ent9j-FfFLj-rA4Ky-5CfyC | 5/16/4 | 28.7 | 0.45 | 2026-06-25 18:21:47 · 32m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.