Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jr26v-RCq2N-HQXCi-3PC4V-QaDND | 25/17/3 | 107.2 | 1.46 | 2026-07-06 12:41:06 · 39m 33s | |
| CSGO-8Gs4m-b9WTM-RhYmJ-8zDis-FCHSQ | 21/18/5 | 94.6 | 1.30 | 2026-07-02 18:39:30 · 43m 24s | |
| CSGO-PZw7Z-VOUBx-8z2i6-ufn8G-5xOhG | 30/20/6 | 93.9 | 1.50 | 2026-07-02 17:00:11 · 44m 4s | |
| CSGO-tDSZD-EW3tb-xZjy7-CUb8H-Wd3AC | 16/10/1 | 71.4 | 1.31 | 2026-06-19 19:35:31 · 24m 10s | |
| CSGO-tQ6HK-xvpoO-3SrPD-FRQNG-CoRqJ | 14/5/3 | 93.8 | 1.78 | 2026-06-19 19:06:20 · 22m 11s | |
| CSGO-CNNuW-rVNyd-PQCyM-Tcisb-YPVeL | 15/16/2 | 70.1 | 0.96 | 2026-06-12 11:04:04 · 36m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.