Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dvE97-EYpri-Mph6p-7T5ox-wfdZH | 16/17/6 | 61.6 | 1.03 | 2026-07-03 20:24:13 · 39m 32s | |
| CSGO-nhT4m-q4cRE-XxNov-csdpq-ENc7L | 23/14/19 | 118.1 | 1.75 | 2026-06-29 17:09:52 · 33m 56s | |
| CSGO-7NP2A-fduhL-XXcm3-NywCh-cEbJD | 16/14/9 | 78.0 | 1.28 | 2026-06-26 17:54:34 · 34m 41s | |
| CSGO-wkH2V-GWk7M-xiXE9-p6qAC-YLr7C | 8/19/7 | 60.8 | 0.61 | 2026-06-17 09:06:11 · 35m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.