Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JuWHG-qHtpp-YqX9j-wPuy5-PeS8N | 20/16/2 | 94.1 | 1.35 | 2026-07-06 13:41:05 · 35m 7s | |
| CSGO-mQ9Eq-5wo9F-xr8FJ-NsnWF-QTTrC | 21/17/7 | 116.4 | 1.44 | 2026-07-04 19:23:34 · 35m 35s | |
| CSGO-F4O48-yKUdX-iri5e-PAoEL-wHZkF | 19/11/2 | 101.0 | 1.49 | 2026-06-14 16:02:46 · 28m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.