Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kBCBR-uM3ze-UZuA6-PjSVR-ybqhH | 5/12/1 | 46.0 | 0.38 | 2026-07-05 14:53:51 · 26m 25s | |
| CSGO-63nv3-RAjqQ-j6Xj4-pJmYC-bxfvN | 8/15/5 | 57.7 | 0.82 | 2026-07-04 16:19:52 · 32m 57s | |
| CSGO-wLSTu-U7S7E-e9FNp-y3ENx-8rP3A | 12/19/6 | 59.7 | 0.83 | 2026-07-03 20:45:59 · 35m 46s | |
| CSGO-Y2Lpb-B7VAy-tkQzA-nQay5-jMScF | 17/16/2 | 61.4 | 1.01 | 2026-07-03 20:06:15 · 35m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.