76561198082003365
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.8%Peak single-match outcome anomaly 20.4/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 19 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 19 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VyVRM-BHviB-GJBKK-uQtJF-ZoZUN | 17/14/4 | 80.9 | 1.29 | 2026-06-24 20:47:33 · 30m 12s | |
| CSGO-QhOeh-tvSdn-Zvfs4-V3u3x-bBnUE | 10/14/1 | 65.6 | 0.71 | 2026-06-24 20:12:46 · 31m 39s | |
| CSGO-VFFJo-pCkiU-BvRLu-fOqZ6-OqTiA | 14/11/4 | 67.4 | 1.15 | 2026-06-23 20:16:40 · 33m 34s | |
| CSGO-MzLZZ-o7GFc-zja9Y-H4ZKo-ehRVP | 6/14/4 | 46.2 | 0.52 | 2026-06-22 21:11:46 · 34m 10s | |
| CSGO-kV8KV-FcYHX-aCh5m-nJmzO-AoaAB | 26/21/6 | 98.2 | 1.31 | 2026-06-22 20:12:55 · 49m 16s | |
| CSGO-RnXjE-QNtrp-CFSXZ-hnC87-aeruL | 8/16/4 | 61.1 | 0.60 | 2026-06-20 22:52:27 · 30m 53s | |
| CSGO-PzKhP-BHu9Z-Ooyiq-eHJMn-qYBEB | 13/15/7 | 84.7 | 1.11 | 2026-06-20 21:27:49 · 26m 47s | |
| CSGO-fELX7-sJypJ-ZWnSG-AE63Q-AaFSQ | 21/17/5 | 89.7 | 1.27 | 2026-06-20 20:38:54 · 40m 48s | |
| CSGO-K6FWc-xwuVA-kLUT2-iTarn-GOBJC | 15/14/2 | 72.2 | 1.02 | 2026-06-20 20:02:52 · 33m 2s | |
| CSGO-73pt5-A3ZaJ-q5crU-GkyYZ-jZG8D | 27/18/8 | 121.9 | 1.56 | 2026-06-20 14:35:06 · 35m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.