Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vuZiN-2kVPx-EzTy3-4X3JV-eZhzO | 15/15/3 | 80.1 | 1.09 | 2026-07-05 18:14:44 · 31m 26s | |
| CSGO-tSFBX-yXHbu-hdXtd-qVL2h-SEKLH | 20/17/10 | 88.3 | 1.44 | 2026-07-02 18:50:24 · 34m 49s | |
| CSGO-KRsX4-yKuiZ-zFpeG-SPbEQ-H7GrL | 16/14/1 | 85.8 | 1.18 | 2026-06-21 18:42:10 · 31m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.