Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QQO5h-E8OrS-fpDqA-P3PyZ-bFhCG | 17/14/9 | 90.7 | 1.36 | 2026-07-03 18:46:18 · 32m 18s | |
| CSGO-hjbsu-xXE9c-xSKsB-opxbz-YfVvD | 12/14/2 | 69.7 | 0.95 | 2026-07-03 18:13:48 · 27m 31s | |
| CSGO-62nT4-EsZvd-D9ErR-hJAyK-cwa3K | 14/16/2 | 67.2 | 0.85 | 2026-07-03 14:54:14 · 29m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.