Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vYCpY-3NSwi-vq53j-X5JSG-CoRqJ | 22/15/6 | 105.5 | 1.52 | 2026-07-04 13:06:08 · 40m 33s | |
| CSGO-XQKEz-v5ct2-OKE6O-dF5Lm-yDDmQ | 19/19/6 | 60.0 | 0.97 | 2026-07-02 17:33:53 · 51m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.