Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DiTbC-Ljfty-RMPKa-Yw5fs-QN3tJ | 16/11/5 | 102.1 | 1.43 | 2026-06-26 21:23:42 · 25m 57s | |
| CSGO-QO8Q5-o8JEf-Cr8A5-m9UEZ-4EacP | 16/20/10 | 63.1 | 0.87 | 2026-06-23 20:33:02 · 52m 3s | |
| CSGO-afxXX-jw5zu-pFPMV-MoF5U-Y7edJ | 17/10/1 | 76.4 | 1.34 | 2026-06-11 21:45:51 · 27m 29s | |
| CSGO-yZd9t-jC4un-OTXHV-Ux5y3-GfhLJ | 7/9/2 | 42.1 | 0.80 | 2026-06-11 21:16:39 · 25m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.