Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VbhnH-rvHBw-QEeuy-yOvVd-kESyL | 10/9/1 | 68.0 | 1.08 | 2026-06-28 17:36:16 · 21m 6s | |
| CSGO-SBEqu-SGcCk-FTvnD-ETZVt-8WfnL | 7/14/8 | 52.7 | 0.76 | 2026-06-27 14:24:53 · 29m 2s | |
| CSGO-JF5TC-hRsRx-DP93F-Teemz-jVMQC | 24/22/9 | 83.0 | 1.24 | 2026-06-17 17:47:48 · 55m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.