76561198081780905
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.9%Peak single-match outcome anomaly 8.6/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
4.2% of kills through walls across 6 analyzed matches (penalty scales above 4%)
2.8% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8kEPR-ZN5CS-Fi3L7-Nn8zt-ohtnC | 13/12/1 | 77.3 | 1.03 | 2026-06-30 06:37:11 · 28m 1s | |
| CSGO-ismoD-7ajrR-M86c5-5VP7J-zwJoD | 20/17/9 | 95.1 | 1.33 | 2026-06-30 05:55:22 · 38m 17s | |
| CSGO-K36tD-Tz4AL-98Q3h-SRpSz-52DVF | 13/17/8 | 89.4 | 0.94 | 2026-06-28 08:48:31 · 31m 47s | |
| CSGO-HrPWP-wR7bD-ivhKo-F9rDo-us68F | 7/15/4 | 52.2 | 0.67 | 2026-06-28 08:15:51 · 27m 41s | |
| CSGO-YLs2Z-54iNH-usqA6-GnaHi-iiQZQ | 10/15/4 | 58.8 | 0.83 | 2026-06-28 07:51:21 · 21m 47s | |
| CSGO-JTzce-LMRLE-zFCSb-RVyv3-wquLA | 9/12/5 | 53.7 | 0.91 | 2026-06-28 07:15:39 · 30m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.