Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MVtxH-Un9EN-ztHkN-iau6h-c49oF | 8/9/4 | 58.0 | 1.00 | 2026-06-14 23:01:26 · 24m 2s | |
| CSGO-UMFAF-kW9jm-tQHMx-GaRTY-YkkfO | 20/15/3 | 89.5 | 1.36 | 2026-06-14 22:14:47 · 37m 44s | |
| CSGO-84Fkh-j46rM-bsRix-m6sBu-B3bJD | 15/19/4 | 72.5 | 0.92 | 2026-06-14 21:33:14 · 38m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.