Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tKi3t-ZHyOa-WWd4r-fU7a5-dLaxJ | 23/6/6 | 157.0 | 2.45 | 2026-07-02 16:47:19 · 22m 46s | |
| CSGO-FsZjf-RMQ58-fjezZ-8tFTX-v5TCP | 10/14/3 | 80.9 | 0.91 | 2026-07-02 16:24:48 · 20m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.