Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D6TmZ-6oa2a-prmkj-EexLY-bFhCG | 7/4/3 | 64.4 | 1.27 | 2026-07-05 12:11:50 · 20m 0s | |
| CSGO-xdxD7-Dwjto-iUGBy-bdqG5-ppNAK | 7/6/4 | 77.4 | 1.27 | 2026-06-30 21:12:14 · 15m 4s | |
| CSGO-Msjkf-35KzT-OOrZE-kMbKU-eZhzO | 7/5/7 | 57.5 | 1.04 | 2026-06-30 20:42:28 · 25m 20s | |
| CSGO-J5QQb-dyekE-rZbbT-sU3u2-9VatH | 15/16/5 | 81.3 | 1.12 | 2026-06-29 18:55:33 · 28m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.