Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yKAjt-cLkv7-vzK6z-zHHnY-NRz6A | 16/17/5 | 84.1 | 1.07 | 2026-07-03 21:02:35 · 35m 40s | |
| CSGO-5WnkP-QGTOD-MwxrV-fXf56-PeS8N | 10/14/5 | 65.0 | 0.90 | 2026-07-01 19:41:27 · 31m 34s | |
| CSGO-SAJfS-ExWZR-GhYNz-77hbN-dSEdH | 17/13/2 | 96.3 | 1.37 | 2026-06-28 18:52:17 · 24m 26s | |
| CSGO-TXnnf-UCDE7-JCGuy-Czec4-dfVvD | 10/15/5 | 62.9 | 0.81 | 2026-06-14 11:56:39 · 26m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.