Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3GBzN-FzcoE-mE2mu-pdS8v-zhJaA | 10/15/1 | 61.4 | 0.65 | 2026-06-26 22:38:05 · 27m 16s | |
| CSGO-soFQ5-P4F76-cDvm2-4xrQi-OO2xK | 25/14/9 | 107.7 | 1.61 | 2026-06-26 21:54:30 · 35m 10s | |
| CSGO-yu2Ct-Dxt9z-4DfTd-rWbbH-kc6uC | 16/5/4 | 107.7 | 1.81 | 2026-06-26 21:18:50 · 25m 40s | |
| CSGO-PYZRR-nFzSa-8KMvy-LFFP8-Hq5uC | 17/16/5 | 92.1 | 1.35 | 2026-06-26 20:26:03 · 38m 44s | |
| CSGO-CyJYB-DcaYW-tiPPB-4hVRE-pdBpF | 15/12/5 | 76.9 | 1.19 | 2026-06-19 21:36:57 · 37m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.