Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c3O89-AALvk-6DMXZ-8CPd9-mUNMB | 14/16/8 | 90.0 | 1.08 | 2026-06-26 16:31:12 · 35m 26s | |
| CSGO-9WhAv-AzYZ9-Dshdm-OR6J2-t2uWK | 8/12/6 | 69.4 | 0.83 | 2026-06-21 21:22:05 · 30m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.