Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xZuXf-VRH8t-Wtrat-x9opC-CyEOP | 10/14/2 | 73.5 | 0.92 | 2026-07-04 21:00:19 · 20m 39s | |
| CSGO-Tv5bJ-cGdw5-5cFFo-UW45q-E4aNE | 11/16/4 | 63.6 | 0.79 | 2026-07-04 03:17:11 · 27m 8s | |
| CSGO-qyChH-93iUD-qDxAz-bGQXW-bawDK | 13/12/1 | 63.2 | 1.02 | 2026-07-04 02:36:21 · 37m 18s | |
| CSGO-SdKBt-UpTje-jxvqA-JzX3M-xnCND | 8/11/1 | 55.0 | 0.63 | 2026-06-29 10:08:51 · 13m 30s | |
| CSGO-KmaX8-xjdTT-xWTCA-i32nS-ebaEC | 14/14/3 | 69.2 | 1.11 | 2026-06-28 07:18:13 · 41m 7s | |
| CSGO-fQX9U-Mi6MO-Xnp65-W8h7V-yadyC | 13/13/5 | 66.6 | 1.06 | 2026-06-27 10:08:59 · 34m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.