Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rzuN3-5FKbx-Cm37q-UAQkR-yGvjN | 5/6/4 | 34.7 | 0.91 | 2026-06-19 16:46:49 · 22m 19s | |
| CSGO-CVfSD-jp7k8-5pUjG-88pGH-YSEdH | 12/10/5 | 83.8 | 1.18 | 2026-06-11 19:44:54 · 18m 57s | |
| CSGO-PC3Go-WXThK-LrYMe-fxox7-TAqVQ | 19/11/6 | 102.5 | 1.69 | 2026-06-07 17:47:25 · 28m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.