Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8ZtmO-H9Cxc-uPo7F-Vb6v4-5exTC | 20/27/6 | 77.4 | 0.89 | 2026-07-03 02:38:50 · 54m 2s | |
| CSGO-codCj-JqmAW-4ea3E-cwNJP-LmztJ | 17/16/7 | 93.6 | 1.24 | 2026-06-28 13:23:30 · 36m 34s | |
| CSGO-Dcbba-xY2dm-ykzLv-Qb6M2-hq4FP | 20/4/1 | 128.1 | 2.17 | 2026-06-28 12:55:47 · 23m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.