Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6f4n5-GYYML-ECOKP-cq5qL-6bZYO | 8/18/7 | 75.6 | 0.74 | 2026-07-02 23:33:51 · 28m 34s | |
| CSGO-tXsFa-mEi8v-G3xEX-9ZyjY-QFJPJ | 18/17/6 | 82.5 | 1.08 | 2026-07-02 22:49:46 · 40m 59s | |
| CSGO-cToOk-Vffbb-QmsCX-56Hj6-ABnkP | 20/11/7 | 104.8 | 1.69 | 2026-07-02 22:19:41 · 27m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.