Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s2WG5-fLXCb-KuL8Y-CJCzY-XZrKG | 24/12/3 | 104.9 | 1.79 | 2026-07-03 07:19:36 · 31m 35s | |
| CSGO-DaS4D-XqcuR-3H9Jn-C9V7S-rvMpP | 26/16/2 | 103.9 | 1.63 | 2026-06-21 21:37:51 · 37m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.