Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LcBue-oKpuX-Ep3eJ-bN4vu-7MnQD | 14/11/12 | 112.9 | 1.50 | 2026-06-24 10:46:04 · 26m 8s | |
| CSGO-7WjJd-HLaMu-enHkb-FtwaS-JvuCQ | 18/14/10 | 109.4 | 1.43 | 2026-06-17 15:17:06 · 32m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.