Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EzDZ9-brVFh-smo43-cmBdb-4YKsE | 16/23/10 | 65.0 | 0.86 | 2026-06-30 00:40:40 · 49m 20s | |
| CSGO-UuQUx-or7Tq-Lqb9U-O6Kev-8rP3A | 19/18/6 | 81.5 | 1.31 | 2026-06-26 15:34:29 · 42m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.