Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P7oFr-jdnMr-wWpTU-vhKAV-ym7SA | 12/14/1 | 45.5 | 0.83 | 2026-07-04 21:55:13 · 34m 18s | |
| CSGO-6wGz4-XUCb7-X6EGU-zaX98-dAoQD | 10/15/1 | 60.9 | 0.82 | 2026-07-03 19:43:28 · 27m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.