Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KUHdk-tm86f-q6L4q-HHEor-MhC3J | 20/16/7 | 99.7 | 1.32 | 2026-07-01 21:25:14 · 36m 17s | |
| CSGO-P5L83-eaGjY-HOSZE-5wRvw-kBjzO | 11/17/7 | 74.1 | 0.88 | 2026-07-01 20:48:12 · 33m 35s | |
| CSGO-WywfH-M8xLA-eBxJU-KNipO-M8MkO | 14/23/6 | 59.9 | 0.78 | 2026-06-25 20:47:15 · 54m 29s | |
| CSGO-9NNAc-tc3SX-AJKbB-x3P86-qd2UO | 22/13/1 | 113.2 | 1.58 | 2026-06-24 21:22:48 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.