Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RvA5m-5eLZP-xTwAt-CMF2W-rPdKP | 10/13/3 | 77.8 | 0.99 | 2026-07-06 19:07:58 · 26m 51s | |
| CSGO-kwRdn-9JAMN-mKPb4-6ND7n-qOijD | 8/10/1 | 39.4 | 0.61 | 2026-06-24 06:39:29 · 31m 17s | |
| CSGO-RFUL2-WASDP-ToRde-bT8T7-DBF4C | 15/13/2 | 114.1 | 1.33 | 2026-06-21 23:13:55 · 20m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.