Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-abOoK-h3erD-VYFVu-ZxXwh-6395Q | 16/6/3 | 80.9 | 1.63 | 2026-07-03 17:31:52 · 24m 6s | |
| CSGO-dDym8-2GTnH-34rCL-xFVf3-8LhWA | 15/11/5 | 74.7 | 1.27 | 2026-07-03 07:56:52 · 34m 33s | |
| CSGO-9XU5S-K3HwJ-jAh4G-hOpNB-z9H5O | 14/14/1 | 76.2 | 1.15 | 2026-06-14 12:29:21 · 21m 3s | |
| CSGO-jEMjq-fGvJW-JWNKx-2UfaL-6bZYO | 11/16/6 | 57.9 | 0.78 | 2026-06-10 19:04:05 · 32m 7s | |
| CSGO-ZYFzw-8Zd8U-umuU6-tkC9A-NT2YP | 4/18/6 | 39.8 | 0.31 | 2026-06-10 12:02:14 · 32m 37s | |
| CSGO-7qFiq-2qXMb-3iwWs-sHDdB-o9XDJ | 9/17/9 | 69.2 | 0.80 | 2026-06-10 11:27:08 · 32m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.