Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KYe6o-ZkJet-msHyA-zDwkj-9D5qB | 22/26/6 | 80.6 | 0.95 | 2026-07-02 17:55:26 · 46m 30s | |
| CSGO-Ypb9d-zQ6Gk-LmtM3-OGsT3-C2WPA | 25/14/7 | 109.4 | 1.60 | 2026-06-18 19:09:36 · 41m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.