Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3uBFW-erjSP-np4Aa-yEYak-MPN2G | 18/14/3 | 74.8 | 1.27 | 2026-06-25 14:37:35 · 35m 11s | |
| CSGO-j8pzn-6Q8pZ-tFZLc-LCbLK-ZKmDA | 15/11/4 | 79.2 | 1.24 | 2026-06-20 16:54:19 · 29m 13s | |
| CSGO-JbspJ-6Hk5o-Bqsvm-jHUhB-jTiLJ | 26/12/9 | 112.0 | 1.65 | 2026-06-16 12:00:00 · 38m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.