Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qbmm7-HFSmj-q8rjz-pz2Fu-y2DVF | 8/19/6 | 55.2 | 0.60 | 2026-07-02 17:58:44 · 36m 21s | |
| CSGO-ctwvb-xGHsB-smQXk-iSCrc-zi8LK | 7/11/3 | 61.3 | 0.79 | 2026-07-02 17:38:32 · 15m 29s | |
| CSGO-pxw7N-HHuF8-CvEZq-6VuSm-yOeFO | 18/18/8 | 85.1 | 1.17 | 2026-06-30 19:50:19 · 32m 35s | |
| CSGO-dPfB8-tHtGz-NQros-rhHV4-3zeKP | 14/9/7 | 89.3 | 1.38 | 2026-06-30 19:20:05 · 27m 19s | |
| CSGO-UZ6RA-dYCA8-GWjOd-Etwop-HDpcG | 9/4/1 | 106.9 | 1.76 | 2026-06-30 19:05:34 · 11m 37s | |
| CSGO-zBx5t-4dijY-ZNzxy-S97ys-XMfrM | 12/25/8 | 61.2 | 0.62 | 2026-06-30 18:09:40 · 52m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.