Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HGLaU-MdTHn-tHLeV-R5mza-KaoYF | 13/12/5 | 76.2 | 1.15 | 2026-07-01 01:14:07 · 33m 19s | |
| CSGO-BaWCH-nV2jm-5BXd5-DOEoJ-YSEdH | 17/11/5 | 101.5 | 1.47 | 2026-06-25 04:50:26 · 31m 11s | |
| CSGO-BOTzb-L3TUX-3r8he-Fusbo-LsXfE | 11/15/2 | 58.2 | 0.80 | 2026-06-23 03:44:20 · 30m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.