Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FXPW3-CAMKA-SPbmR-rPL9e-YjEuA | 11/14/1 | 69.8 | 0.83 | 2026-07-05 19:58:38 · 28m 8s | |
| CSGO-SkKL8-TsGQy-sh95M-5D2yi-LPGCF | 14/15/8 | 76.0 | 1.06 | 2026-07-05 19:14:23 · 37m 9s | |
| CSGO-yEWVM-WrhRi-8DVVS-XJuft-UNv5G | 11/15/2 | 51.2 | 0.75 | 2026-06-30 20:43:39 · 33m 8s | |
| CSGO-cjrCk-VZpnX-Lsasf-9O3tS-evbxJ | 15/16/6 | 71.3 | 1.05 | 2026-06-30 20:01:52 · 36m 8s | |
| CSGO-Dqhwe-ER7oN-jCfkO-Ef9Vo-iNBYN | 19/14/4 | 86.8 | 1.27 | 2026-06-21 21:04:38 · 36m 38s | |
| CSGO-oe2dy-wvPqE-G9GrE-TaJbL-GcXTB | 21/14/3 | 73.8 | 1.27 | 2026-06-20 22:38:08 · 39m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.