Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BcR8D-AEpVb-D7tLx-U5F44-ABnkP | 5/15/1 | 41.6 | 0.20 | 2026-07-04 10:12:15 · 24m 15s | |
| CSGO-RBcRz-Hecj9-wnY4S-Jviqx-sCHCF | 12/20/5 | 55.0 | 0.61 | 2026-06-21 12:15:51 · 41m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.