Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xfqrn-xzDwa-sMr5M-2KmYb-Z6ZkF | 11/16/3 | 72.4 | 0.80 | 2026-07-01 20:01:51 · 30m 3s | |
| CSGO-vUaSS-yJBkr-BOMuJ-t8TOv-KCBcO | 16/19/6 | 86.7 | 1.07 | 2026-06-22 19:43:53 · 38m 8s | |
| CSGO-tkvsN-5jJj7-yVZ5X-DFTPN-x7D7K | 14/21/9 | 83.5 | 0.95 | 2026-06-14 17:52:40 · 36m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.