Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7OPU7-6bmJr-o88et-s9iu3-cpxMM | 4/9/2 | 31.8 | 0.29 | 2026-07-05 16:04:52 · 18m 43s | |
| CSGO-bZiiT-SoqYa-7yEcC-vJTTm-GOBJC | 23/17/2 | 115.3 | 1.55 | 2026-07-05 10:15:14 · 30m 21s | |
| CSGO-SDhP7-A2TQn-jpQVz-U62oj-Sjp7C | 9/15/10 | 71.0 | 0.80 | 2026-06-13 16:31:03 · 27m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.