Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PYSSz-9fH7k-v9LQs-Ovi5n-u4XbD | 11/16/0 | 44.7 | 0.76 | 2026-07-02 18:50:29 · 31m 11s | |
| CSGO-Rf2NK-3TtBB-zsWAD-57kSE-zxUWJ | 12/15/6 | 42.9 | 0.93 | 2026-07-02 18:16:36 · 31m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.