Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cswbv-Yb2CP-bCz4T-bwVuE-U9JjC | 9/14/2 | 52.5 | 0.67 | 2026-07-03 20:58:44 · 27m 28s | |
| CSGO-U75Qd-c7QYD-2fkBi-yiDSn-dhLfN | 10/17/5 | 70.2 | 0.79 | 2026-06-29 20:29:14 · 35m 42s | |
| CSGO-Prj2Q-nhf6j-qyqJv-pbhvv-B3bJD | 20/18/3 | 80.5 | 1.17 | 2026-06-27 20:16:40 · 37m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.